Boingboing's offworld kept posting about
Spelunky, a 2D low-res platform/exploration dungeon crawler, and I just didn't care - it didn't look fun.
But it's free, so I finally gave it a shot, and got hooked. It is surprisingly engaging. Here's why:
Every level is dynamically generated every time, so every game is completely new.
You are given a set of basic actions that can apply to many objects (whip, pick up, throw, drop), an array of interesting tools (rope, bomb at start; cape, teleport are more advanced) as well as some interesting acrobatics that can be augmented by items.
Some hilarious situations can result from experimenting with actions and objects.
Labels: games, playing-now