I think that, when I was a teenager and I assumed that jobs in creating video games were practically impossible to score, I was completely wrong about the future. I think I missed the point that, as more humans reach adulthood having been raised on videogames, the audience for games would rapidly increase which would make a bigger market for Valve, Blizzard, and the indie houses to develop more games.
I also didn't expect the increase in gaming platforms. Let me elaborate:
There became commonly 3 consoles from any competing vendor that are active: current gen (PS3), last gen but still generating active sales (PS2), handheld (PSP) - multiply that by as many vendors as can stay in the market (Sony, Microsoft, Nintendo currently).
Add in the computer/OS platforms (Win32, MacOS, *nix).
Then add the new entry: miscellaneous personal digital devices. These are devices that can game even though they aren't built for it. Cell phones dominate this category, but PDAs, GPS, other devices can be treated similarly. Hell, I've seen donkey kong on a digicam.
Finally, new budgets for games have allowed an increase in quality/complexity that allow much larger teams to work on any one title. All of this spells out a ton more jobs in video gaming than earlier decades.
Now I think it would have been not only reasonable, but insightful for me to have angled for a career in making video games, even if I can't build 3D engines like John Carmack.
I got to thinking about this after reading an
Offworld article predicting a near future where all people are gamers, just as all people are exposed to the other major forms of artistic media: music, movies, books.
Labels: games, rant